VulpesMC
  • VulpesMC Wiki
    • Wiki Information
  • Server Information
    • Supported Versions
    • Commands
      • Server Information & Settings Commands
      • Teleportation Commands
      • Economy Related Commands
      • Town Related Commands
      • Chat Communication Commands
      • Cosmetic Commands
      • List of all Individual Sub-Commands
        • Auctionhouse Commands
        • Playerbusinesses Commands
        • Warp Commands
    • Rules
      • Social Rules
      • Game Modifications
      • Towny Rules
      • Redstone Rules
      • Other General Rules
      • Frequently Asked Questions
    • Ranks & Permissions
      • Paid Ranks
        • Fox Rank
        • Fox+ Rank
        • Fox++ Rank
        • Sponsor Rank
      • Staff Ranks
      • Towny & Nation Ranks
    • How The Economy Works
    • How Towns & Nations work
      • Towns Guide
      • Nations Guide
      • Plots Guide
      • Quarters Guide
    • How The War System Works
  • General Gameplay Features
    • Biome Properties & Farming
      • Badlands
      • Beach
      • Desert
      • Eroded Badlands
      • Flower Forest
      • Forest
      • Frozen Peaks
      • Grove
      • Jagged Peaks
      • Jungle
      • Mangrove Swamp
      • Old Growth Birch Forest
      • Old Growth Spruce Taiga
      • Pale Garden
      • Plains
      • Savanna
      • Savanna Plateau
      • Snowy Plains
      • Snowy Slopes
      • Snowy Taiga
      • Stony Peaks
      • Sunflower Plains
      • Swamp
      • Taiga
      • Windswept Forest
      • Windswept Gravelly Hills
      • Windswept Hills
      • Windswept Savanna
      • Wooded Badlands
      • Deep Dark
      • Dripstone Caves
      • Lush Caves
      • Cold Ocean
      • Deep Cold Ocean
      • Deep Frozen Ocean
      • Deep Lukewarm Ocean
      • Deep Ocean
      • Frozen Ocean
      • Lukewarm Ocean
      • Ocean
      • Warm Ocean
    • Jobs
    • Seasons
    • Custom Enchantments
    • Daily Quests
    • Vehicles
      • Drills
      • Tractors
      • Planes
      • Fuel
    • Chest Shops
    • Minecarts & Rails
      • Ultra Powered Rails
      • Coupling Minecarts Together
    • Graves & Graveyards
    • Marriage
Powered by GitBook
On this page
  • /towny
  • /plot
  • /resident
  • /town
  • /nation
  • /invite
  • /townchat
  • /townmenu
  • /eventwar
  • /towny
  • /nation
  • /declare
  • /surrender
  1. Server Information
  2. Commands

Town Related Commands

PreviousEconomy Related CommandsNextChat Communication Commands

Last updated 15 days ago

Sources: Towny & Eventwar Github Wiki


To view a much more simple overview of the towny commands, you can run the command /town help in-game.


/towny

  • /towny

      • Shows basic towny commands.

    • ? - Shows more towny commands.

    • allowedblocks - Opens a menu where you can check what blocks might be allowed to be built/destroyed in

    • itemuse - Shows the items in the item_use_ids list.

    • map - Shows the towny map.

      • hud - Activates the map in the player's scoreboard.

    • plotclearblocks - Shows the blocks deleted using /plot clear

    • prices - Shows taxes/costs associated with running a town.

    • switches - Shows the blocks in the switch_ids list.

    • time - Shows time until next new-day (tax/upkeep collection.)

    • top

      • residents {all/town/nation} - Shows top residents.

      • land {all/resident/town} - Shows top land owners.

    • tree - Shows lots of stuff.

    • universe - Shows full towny stats, resident/town/nation/world counts as well as townblocks claimed.

    • wildsblocks - Shows the blocks that are usable in wilds plots, and which are allowed to be farmed in the wilderness.


/plot

  • /plot

      • Shows the /plot commands.

    • claim - Resident command to personally claims a plot that are for sale.

      • auto - Resident command to personally claim an area of plots that are for sale, around the player typing the command.

    • unclaim - Resident command to unclaim personally owned plots.

      • circle/rect - Resident command to unclaim personally owned plots in a circle or rectangle shape.

        • {# (radius around current position)} - Radius of the area to unclaim.

    • {forsale/fs} - Set a plot for sale.

      • circle/rect - Set a shape.

        • {# (radius around current position)} - Radius of the area to set forsale.

      • $$ - Cost of plot.

        • circle/rect - Set a shape.

          • {# (radius around current position)} - Radius of the area to set forsale.

    • {notforsale/nfs} - Set a plot to not be for sale.

      • circle/rect - Set a shape.

        • {# (radius around current position)} - Radius of the area to set notforsale.

    • district

      • create|new [name] - Creates a new district, with the given name.

      • add {name} - Adds a townblock to the given district. If you are actively adding to a district you do not need to continue supplying the name.

      • rename [name] - Changes the name of a district.

      • remove - Remove the townblock you are stood in from a district.

      • delete - Deletes the district you are stood in.

    • evict - Used to remove a plot from a plot owner, usually by the mayor or assistant.

      • forsale - Evicts the plot owner and puts the plot up for sale immediately.

    • trust

      • add {name} - Adds a player as Trusted on the plot.

      • remove {name} - Removes a player from being Trusted on the plot.

    • perm - Shows the perm line of the plot in which the player stands.

      • gui - opens the GUI to configure the plot perm override.

      • add {name} - Adds a player to the plot perm override.

      • remove {name} - Removes a player from the plot perm override.

    • perm hud - Toggles on/off the plot perm hud scoreboard which shows the perm line of the plot in which the player stands along with more useful plot info.

    • set

      • reset - Sets a shop/embassy/arena/wilds plot back to a normal plot.

      • shop - Sets a plot to a shop plot.

      • embassy - Sets a plot to an embassy plot.

      • arena - Sets a plot to an arena plot.

      • wilds - Sets a plot to a wilds plot.

      • inn - Set a plot to an inn plot.

      • jail - Set a plot to an jail plot.

      • farm - Set a plot to a farm plot.

      • bank - Set a plot to a bank plot.

      • outpost - Set a plot to an outpost plot, costs the same as /t claim outpost.

        • spawn - Sets the spawn point inside of an existing outpost plot to where the player is standing.

      • name - allows a mayor or plot-owner to rename plots they own, overwriting the ~Unowned message. Personal-plots display both the plot's given name and the name of the plot-owner.

      • perm

        • {resident/ally/outsider} {on/off}

        • {build/destroy/switch/itemuse} {on/off}

        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}

        • reset - Resets the plot in which you stand to the default perm line of the /town or /resident screen (depending on if the plot is owned personally or by the town.)

      • minjoindays

        • {#] - Sets the # of days, or removes the minjoindays amount when clear is used.

        • clear - Removes the minjoindays requirement.

      • maxjoindays

        • {#] - Sets the # of days, or removes the maxjoindays amount when clear is used.

        • clear - Removes the maxjoindays requirement.

    • toggle

      • fire - Turn on/off firespread in the plot in which you stand.

      • pvp - Turn on/off pvp in the plot in which you stand.

      • explosion - Turn on/off explosions in the plot in which you stand.

      • mob - Turn on/off hostile mobspawning in the plot in which you stand.

      • taxed - Turn on/off whether a plot will charge a plotowner taxes, while they own the plot personally.

    • clear - Command to remove list of block id's from a plot, used by a mayor on town-owned land, or by a plot-owner on their personal plots.

    • group

      • add|new|create {groupname} - Creates a plot group where a player is standing, also adds plots to an existing group.

      • remove - Removes the plot stood in from its plot group.

      • delete - Deletes a plot group entirely.

      • rename {newname} - Renames a plot group.

      • set {plottype} - Sets the group to a specified plot type. Not able to be used for Jail plots.

      • set perm ... - Used to set the perm line of the group you are standing in. See above section for /plot set perm for remainder of commands.

      • toggle ... - Used to toggle plot settings. See above section for /plot set toggle for remainder of commands.

      • forsale|fs {price} - Set the group for sale at the set price.

      • notforsale|nfs - Set the group not for sale.

      • trust

        • add {name} - Adds a player as Trusted on the plot group.

        • remove {name} - Removes a player from being Trusted on the plot group.

      • perm

        • gui - Opens the GUI to edit the plot perm override.

        • add {name} - Adds a player to the plot perm override.

        • remove {name} - Removes a player from the plot perm override.

    • jailcell

      • add - Adds a jail cell to a jail plot, where the player is stood.

      • remove - Removes a jail cell from a jail plot, where the player is stood.


/resident

  • /resident

      • Shows a player their resident screen.

    • ? - Shows /res commands available.

    • {resident} - Shows a player another player's resident screen.

    • friend

      • add {resident} .. {resident} - Resident adds online player to their friends list.

      • add+ {resident} .. {resident} - Resident adds offline player to their friends list.

      • remove {resident} .. {resident} - Resident removes online player from their friends list.

      • remove+ {resident} .. {resident} - Resident removes offline player from their friends list.

      • clearlist - Removes all friends from a resident's friend list.

      • list - Returns a list of your friends.

    • list - Lists residents in towny's data folder who are online.

    • jail paybail - Allows a player to pay to get out of jail. Funds go to the town which owns the Jail.

    • outlawlist {playername} - Display the list of towns in which a resident is outlawed in. Leave out the optional player name to see the towns in which you are an outlaw.

    • plotlist

      • {#} - Shows a player their own list of plots, with an optional page number.

      • [name] {#} - Shows a list of plots for the given player name, with an optional page number.

    • spawn - If deny_bed_use: true and player has a current bed spawn, command will teleport player to their bed.

    • toggle

      • pvp - Changes a resident's personally owned plots' PVP status.

      • fire - Changes a resident's personally owned plots' fire status.

      • explosion- Changes a resident's personally owned plots' explosions status.

      • mobs - Changes a resident's personally owned plots' mobs status.

      • map - Turns on map which refreshes when moving across plot borders.

      • townclaim - Turns on mode where /town claim is automatically used when moving across plot borders.

      • townunclaim - Turns on mode where /town unclaim is automatically used when moving across plot borders.

      • bedspawn - Turns on the mode where you will prefer your bed spawn over your town spawn.

      • plotborder - Turns on smokey plot-border view. Border shows when players cross to different townblocks.

      • constantplotborder - Turns on smokey plot-border view. Border doesn't disappear.

      • townborder - Turns on smokey plot-border view of the town you are stood in. Border doesn't disappear.

      • bordertitles - Turns on/off the Title messages seen when entering/leaving town, when using_titles is true in the config.

      • plotgroup - Turns on a mode that will automatically add plots you enter into, into the plot group you are constructing.

      • spy - Admins can turn on chat-channel spying.

      • ignoreplots - Turns on/off plot notifications in town.

      • reset - This turns off all modes that are active.

      • infotool - Allows an admin to use the clay brick tool to determine the Bukkit names/classes of blocks and entities.

      • adminbypass - Used to make admins play as non-admins.

    • set

      • perm

        • {friend/ally/outsider} {on/off}

        • {build/destroy/switch/itemuse} {on/off}

        • {friend/ally/outsider} {build/destroy/switch/itemuse} {on/off}

        • reset - This takes the perm line seen in the /resident screen and applies it to all plots personally owned by the player typing it.

      • about

        • {message] - Sets a bio/about message shown in the /res status screen.

        • {clear} - Removes all of your modes.

        • {reset} - Removes all of your modes and re-assigns your default modes.

    • tax {resname} - Shows taxes a player pays.

/town

  • /town

      • Shows a player their town's town screen.

    • ? - Shows /town commands available.

    • {town} - Shows a player another town's town screen.

    • here - Shows you the town screen of the town in which you stand.

    • leave - Leaves a town.

    • list

      • by name {page #} - order alpabetically.

      • by resident {page #} - order by town with most residents.

      • by balance {page #} - order by town with the highest nation bank balance.

      • by townblocks {page #} - order towns by how many townblocks they have claimed.

      • by online {page #} - order by how many players are online at that moment.

      • by open {page #} - lists open towns first, in order of most residents to least residents.

      • by public {page #} - lists public towns first, in order of most residents to least residents.

      • by ruined {page #} - lists ruined towns first, in order of most residents to least residents.

      • by bankrupt {page #} - lists bankrupt towns first, in order of most residents to least residents.

      • by founded {page #} - order by founded date, oldest first.

    • online - Shows players in your town which are online.

    • plots {townname} - Shows a helpful list of plots and their types/revenue which are owned by the town.

    • new {townname} - Creates a new town.

    • add {resident} .. {resident} - Mayor command to add residents to your town.

    • kick {resident} .. {resident} - Mayor command to remove residents from your town.

    • invite - Show a list of players who've been sent invites to your town.

      • sent - Show a list of players who've been sent invites to your town.

        • removeall - Denies all of your town's sent invites.

      • received - Show a list of invites your town has received from nations.

      • accept {nationname} - Accept an invite to join a nation.

      • deny {nationname} - Deny an invite to join a nation.

      • {playername} - Send an invite to a player to join your town.

    • spawn - Teleports you to your town's spawn.

    • spawn {town} - Teleports you to another town's spawn.

    • claim - Mayor command to claim the townblock in which you stand for your town.

      • outpost <#|{name}|{name:#} - Claims an outpost for your town. {name} uses the plot name. {name:#} is used when a plot name begins with a number.

      • {# (radius around current position)} - Claims an area of townblocks around you for your town.

      • auto - Claims as many townblocks around you as is possible given money in townbank and available townblocks.

      • fill - Flood fills a surrounded section of plots. You must claim your border before using this command.

    • unclaim - Mayor command to unclaim the townblock in which you stand.

      • all - Mayor command to unclaim all townblocks.

      • {# (radius around current position)} - Command to unclaim an area of townblocks around you.

      • outpost - Used to unclaim glitched outposts on MySQL Towny servers pre-0.92.0.0

    • /town cede plot {townname}

      • Attempts to give the townblock the player is stood in, to the given town.

    • withdraw

      • {$} - Removes money from town bank.

      • all - Withdraws all of the money from the town bank.

    • deposit

      • {$} - Adds money from player to the town bank.

      • all - Deposits all of your money into the town bank.

      • {$} {townname} - Deposits money from player into the specified town's bank.

    • baltop {townname} - Opens a book displaying the richest players in a town.

    • bankhistory {#} - Opens a book GUI with # number of transactions listed, showing the town bank history.

    • buy

      • bonus {amount} - Buys available bonus townblocks.

    • allylist {townname} - Displays a list of allies for the Town.

    • enemylist {townname} - Displays a list of enemies for the Town.

    • delete {town name} - Admin/Mayor command to delete a town from towny's data folder's files.

    • forsale|fs [$] - Puts up a town for sale at the specified amount.

    • notforsale|nfs - Removes a town being available for sale.

    • buytown {townname} - Prompts a player to buy a town which is set for sale.

    • merge {town name} - {town name} is the town which will be merged into the town owned by the mayor using the command.

    • outlawlist {town} - Displays a list of outlaws for a town.

    • outlaw {add/remove} {name} - Adds or removes an outlaw from a town's outlaw list

    • outpost

      • {# (where # equals the corresponding outpost's number)} - Teleports to an outpost.

      • {list} - lists your town's outposts.

    • plotgrouplist {townname} {page #} - Lists a town's plotgroups with forsale and price indicated.

    • purge {days} - Kicks residents from the town who have been inactive for the given number of days, exempts npcs and mayors.

    • ranklist {townname} - Displays residents and their ranks, optional townname to view another town's rank list.

    • rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the town.

    • reclaim - allows a resident to reclaim their ruined town.

    • reslist {townname} - See a FULL list of all residents in a town.

    • say {msg} - Broadcast a message to online town members.

    • set

      • board

        • {message} - Sets message seen by residents upon logging in.

        • none - Sets an empty board which will not be seen on login or in the /town status screen.

      • mayor {resident} - Mayor command to give mayor status to another resident.

      • homeblock - Sets the homeblock and spawn of your town.

      • spawn - Sets the town spawn, must be done inside the homeblock.

      • spawncost - Set the cost of spawning to a public town. Doesn't affect town residents, nation members and nation-allies.

      • mapcolor {color} - Sets a town's mapcolor seen in the dynmap.

      • name {name} - Change your town's name.

      • outpost - Resets the outpost's spawn point to the player location. Must be used in an existing outpost plot.

      • perm

        • {resident/ally/outsider} {on/off}

        • {build/destroy/switch/itemuse} {on/off}

        • {resident/ally/outsider} {build/destroy/switch/itemuse} {on/off}

        • reset - This takes the perm line seen in the /town screen and applies it to all plots owned by the town.

      • tag {upto4character} - Sets the town's tag, which is sometimes used on that chat line.

        • clear - Clears the tag set for the town.

      • taxes {$} - Sets taxes collected from each resident daily. Also sets percentage if taxpercent is toggled on.

      • taxpercentcap {$} - The maximum amount that can be taken when taxpercent is enabled.

      • plottax {$} - Set taxes collected from each resident daily, per plot that they own.

      • plotprice {$} - Sets default cost of plot for the town.

      • shopprice {$} - Sets default cost of a shopplot for the town.

      • shoptax {$} - Set taxes collected from each resident daily, per shopplot that they own.

      • embassyprice {$} - Sets default cost of a embassy plot for the town.

      • embassytax {$} - Set taxes collected from each resident daily, per embassy plot that they own.

      • title {name} {titlegoeshere} - Mayor command to add a Title to a member of the town.

      • title {name} - Mayor command to remove a Title from a member of the town.

      • surname {name} {surnamegoeshere} - Mayor command to add a Suffix to a member of the town.

      • surname {name} - Mayor command to remove a Suffix from a member of the town.

      • primaryjail - Sets your town's primary jail.

    • toggle

      • explosion - Turn on/off explosions in town.

      • fire - Turn on/off firespread in town.

      • mobs - Turn on/off hostile mobspawning in town.

      • public - Turn on/off public /town spawning and the co-ordinates of the town's homeblock in the /town screen.

      • pvp - Turn on/off pvp in town.

      • taxpercent - Turn on/off taxing by percent/flatrate.

      • nationzone - Turn on/off the town's NationZone.

      • open - Turn on/off public joining to your town.

    • takeoverclaim - Used by a mayor to take over land from an overclaimed town, when overclaiming is allowed in the config.

    • join {townname} - Command to join a town that doesn't require invites.

    • jail

      • list - Shows jail number, name, coord, cellcount and which jail is the primary jail.

      • When Bail is not Enabled:

      • {name} - Jails the given player for 1 hour, must be a resident of your own town.

      • {name} {hours} - Jails the given player for the given hours.

      • {name} {hours} {jail} - Jails the given player for the given hours, in the given jail plot (which is a number.)

      • {name} {hours} {jail} {cell} - Jails the given player for the given hours, in the given jail plot and jail cell (which are both numbers.)

      • When Bail is Enabled:

      • {name} - Jails the given player for 1 hour, must be a resident of your own town, with the default bail amount.

      • {name} {hours} - Jails the given player for the given hours, with the default bail amount.

      • {name} {hours} {bail} - Jails the given player for the given hours, with the given bail amount.

      • {name} {hours} {bail} {jail} - Jails the given player for the given hours, with the given bail amount, in the given jail plot (which is a number.)

      • {name} {hours} {bail} {jail} {cell} - Jails the given player for the given hours, with the given bail amount, in the given jail plot and jail cell (which are both numbers.)

    • unjail {name} - Unjails someone in your town's jail.

    • trust

      • add {name} - Adds a player as Trusted to the entire town.

      • remove {name} - Removes a player from being Trusted by the entire town.

      • list - Displays a list of trusted players for the town.

    • trusttown

      • add [townname] - Adds an entire town as trusted in your town.

      • remove [townname] - Removes an entire town as trusted in your town.

      • list - Displays a list of trusted towns in your town.


/nation

  • /nation

      • Shows a player their nation's nation screen.

    • ? - Shows /nation commands.

    • list

      • by name {page #} - order alpabetically.

      • by resident {page #} - order by nation with most residents across all towns.

      • by balance {page #} - order by nation with the highest nation bank balance.

      • by towns {page #} - order by nation with the most towns.

      • by townblocks {page #} - order nations by how many townblocks their towns have collectively claimed.

      • by online {page #} - order by how many players are online at that moment.

      • by open {page #} - ordered by open first, number of residents second.

      • by public {page #} - order by public first, number of residents second.

      • by founded {page #} - order by founded date, oldest first.

    • online - Shows players in your nation which are online.

    • {nation} - Shows a player the /nation screen of another nation.

    • leave - Mayor command to leave the nation they are a part of.

    • withdraw

      • {$} - King command to remove money from the nation bank.

      • all - Withdraws all of the money from the nation bank.

    • deposit

      • {$} - Command to add money to the nation bank.

      • all - Deposits all of your money into the nation bank.

    • baltop {nationname} - Opens a book displaying the richest players in a nation.

    • bankhistory {#} - Opens a book GUI with # number of transactions listed, showing the nation bank history.

    • deposit {$} {townname} - King command to add money to the bank of a town who is in the nation.

    • new

      • {nationname} - Mayor command to create a nation.

    • rank - Command to set assistant/custom ranks in the nation.

    • add {town} .. {town} - Invites/Adds a town to your nation.

    • kick {town} .. {town} - Removes a town from your nation.

    • delete {nation} - Deletes your nation.

    • invite - Show a list of invites sent.

      • help - Show a list of invites sent.

      • sent - Show a list of invites sent.

      • {town} - Invites a town to a nation.

    • ally - Show a list of nation alliance invites sent.

      • add {nation} .. {nation} - Add a nation to your nation's ally list.

      • remove {nation} .. {nation} - Removes a nation from your nation's ally list.

      • accept {nationname} - Accepts an invitation to ally from another nation.

      • deny {nationname} - Denies an invitation to ally from another nation.

      • sent - Show a list of nation alliance invites sent.

      • received - Show a list of nation alliance invites received.

    • enemy

      • add {nation} .. {nation} - Add a nation to your nation's enemy list.

      • remove {nation} .. {nation} - Removes a nation from your nation's enemy list.

    • rank {add|remove} {playername} {rankname} - Grants or removes a rank to a resident of the nation.

    • sanctiontown

      • add [townname] - Adds a town to the sanctioned town list.

      • remove [townname] - Removes a town from the sanctioned town list.

      • list - Lists your nation's sanctioned towns.

      • list [nationname] - Lists the sanctioned towns of other nations.

    • say {msg} - Broadcast a message to online nation members.

    • set

      • king {resident} - King command to change the king of the nation.

      • capital {town} - Sets the capitol and king of the nation.

      • board

        • {message} - Sets message seen by residents upon logging in.

        • none - Sets an empty board which will not be seen on login or in the /nation status screen.

      • taxes {$} - Sets nationtax applied to the towns within the nation.

      • conqueredtax {$} - Sets a nation's conquered tax, which is paid by the conquered towns.

      • taxpercentcap - Sets the maximum amount that a town will pay in nationtax, when the nation has percent-based taxation.

      • name {name} - Sets the nation's name.

      • spawn - Sets the nation spawn point.

      • spawncost - Sets the cost of public spawns to that nation's spawn point. No effect on members of the nation or nation-allies

      • title {name} {titlegoeshere} - King command to add a Title to a member of the nation.

      • title {name} - King command to clear a Title from a member of the nation.

      • surname {name} {surnamegoeshere} - King command to add a Suffix to a member of the nation.

      • surname {name} - King command to clear a Suffix from a member of the nation.

      • tag {upto4character} - Sets the nation's tag, which is sometimes used on that chat line.

        • clear - Clears the tag set for the nation.

      • mapcolor {color} - Sets the colour seen on the dynmap-towny webpage.

    • toggle

      • neutral - Sets whether your nation will pay daily to be neutral during towny war.

      • open - Sets the nation to be open, so that any town can join without an invite.

      • taxpercent - Turns on and off the percentage-based taxation of towns in the nation.

    • join {nation}

      • Used by a town mayor to join an open nation.

    • merge {nationname}

      • Requests the given nation to merge into your nation.

      • Can only be used by the nation king, and requires the king of the other nation to be online to accept the merger.

      • The soon-to-be-ex-king will receive a confirmation message asking if they will accept the dissolution of their nation.

      • If accepted the towns of the nation transfer to the remaining nation. The nation's bank money is also transferred.

    • ranklist {nationname} - Displays residents and their ranks, optional nationname to view another nation's rank list.

    • townlist (nation)

      • (nation) is optional, to show townlist of a nation you aren't a part of.

      • lists all towns in a nation.

    • allylist (nation)

      • (nation) is optional, to show allylist of a nation you aren't a part of.

      • lists all allies of a nation.

    • enemylist (nation)

      • (nation) is optional, to show enemylist of a nation you aren't a part of.

      • lists all enemies of a nation.


/invite

  • /invite

      • Shows subcommands.

    • ?|help - Shows subcommands.

    • list - Shows a list of invites you have received from towns.

    • accept {town} - Accepts an invite to join a town.

    • deny {town} - Denies an invite to join a town.

    • deny all - Denies all of a player's received town invites.


/townchat

  • /townchat (/tc)

    • Put in from of text to speak with members of your town only, or without text afterwards to enter the channel.

  • /nationchat (/nc)

    • Put in from of text to speak with members of your nation only, or without text afterwards to enter the channel.

  • /allychat (/allychat)

    • Put in from of text to speak with members of your nation and your nation's allies, or without text afterwards to enter the channel.

  • /general (/g)

    • Put in from of text to speak in globalchat, or without text afterwards to enter the channel.

  • /localchat (/lc)

    • Put in from of text to speak in localchat, or without text afterwards to enter the channel.

  • /res set mode reset

    • Reset chat mode to default chat.

  • /channel leave|join {channel} - Channel leaving and joining.

  • /ch list - list what channels a player is currently listening to. Courtesy of Yaiyan.

  • /leave {channel} - Leaves a channel.

  • /join {channel} - Joins a channel.

  • /chmute {channel} {player} - Mutes a player in a channel.

  • /mutelist {channel} - Displays mute list for a channel.

  • /chunmute {channel} {player} - Unmutes a player in a channel.


/townmenu

  • /townmenu

  • /nationmenu

  • /plotmenu


/eventwar

  • /eventwar guide: Opens a book for the player, explaining how EventWar works, based on your server's config settings.

  • /eventwar guide riot: Opens a book for the player, explaining riots.

  • /eventwar guide townwar: Opens a book for the player, explaining town vs town wars.

  • /eventwar guide civilwar: Opens a book for the player, explaining civil wars.

  • /eventwar guide independencewar: Opens a book for the player, explaining independence wars.

  • /eventwar guide nationvstownwar: Opens a book for the player, explaining nation vs town wars.

  • /eventwar guide nationwar: Opens a book for the player, explaining nation wars.

  • /eventwar guide alliancewar: Opens a book for the player, explaining alliance wars.

  • /eventwar guide worldwar: Opens a book for the player, explaining world wars.

  • /eventwar guide conquering: Opens a book for the player, explaining how conquering works.

  • /eventwar guide occupationalcontrol: Opens a book for the player, explaining how occupational control work.

  • /eventwar guide townblocks: Opens a book for the player, explaining how the TownBlock HP system works.

  • /eventwar guide money: Opens a book for the player, explaining how money affects wars.

  • /eventwar guide winning: Opens a book for the player, explaining how to win wars.

  • /eventwar guide battlesession: Opens a book for the player, explaining how battle sessions work.

  • /eventwar guide points: Opens a book for the player, explaining how points are scored.

  • /eventwar guide jails: Opens a book for the player, explaining how jails and PoWs work.

  • /eventwar battlesession: Shows players information about the current or next-scheduled battle session.

  • /eventwar battlesession bossbar: Allows the player to turn on or off the battle session boss bar.


/towny

  • /towny war

  • /towny war hud: Opens a scoreboard for the player, which details their points, top scores and recent scores.

  • /towny war participants {page #}: A list of towns and their nation who are in each on-going war. The list highlights enemies, allies and capital towns. While war is in effect, each competing town has a health points property attached to it.

  • /towny war stats: Shows stats on the player's current war.

  • /towny war scores: Shows the scores of the player's current war.

  • /towny war types: Shows the settings of various war types (mainly for debugging now.)

  • /town

  • /town list by wartokens: Displays a list of towns sorted by their war tokens.

  • /town redeem {wartype}: Used to purchase a Declaration of War of the given war type.

  • /town occupation: Shows players who occupies their town, and for how long, or the /town occupation help.

  • /town occupation list: Shows a list of towns your town occupies.

  • /town occupation {townname} info: Shows information about one town which you occupy.

  • /town occupation {townname} setmayor {playername}: Sets the occupied town's mayor.

  • /town occupation {townname} resident add {playername}: Adds a resident to the occupied town.

  • /town occupation {townname} resident remove {playername}: Removes a resident from the occupied town.


/nation

  • /nation alliancewar request {allyname}: The primary nations battling in an Alliance War can use this command to request their allies join the war (when they are not already automatically added.)

  • /nation occupation Shows players who occupies their nation, and for how long, or the /nation occupation help.

  • /nation occupation list Shows a list of towns your town occupies.

  • /nation occupation {nationname} info Shows information about one nation which you occupy.

  • /nation occupation {nationname} setking {playername} Sets the occupied nation capital's mayor.

  • /nation occupation {nationname} resident add {playername} Adds a resident to the occupied nation capital.

  • /nation occupation {nationname} resident remove {playername} Removes a resident from the occupied nation capital.


/declare

  • /declare rebel: Used to side with the rioters/rebels in Riot, Civil and Independence Wars.

  • /declare government: Used to side with the city/capital in Riot, Civil and Independence Wars.

  • /declare war {wartype} {args}: Used while holding a Declaration of War book of the given war type, to start a war.

  • /declare setwarname {name}: Used while holding a Declaration of War book, to customize the name of the war which will be created. An empty name will unset the custom name.


/surrender

  • /surrender: Used to surrender in Riots, Civil Wars, Independence Wars, Nation vs Town Wars, and World Wars.

  • /surrender money {amount}: Used in Town, Nation and Alliance Wars to surrender for money.

  • /surrender towns {town1 town2 town3}: Used in Town, Nation and Alliance Wars to surrender for towns.

  • /surrender money {amount} towns {town1 town2 town3}: Used in Town, Nation and Alliance Wars to surrender for money and towns.


{on/off} - Edits the perm line of the single plot in which the player is standing.

{on/off} - Edits the perm line on the resident screen.

{on/off} - Edits the perm line on the town screen.

https://github.com/TownyAdvanced/Towny/wiki/Towny-Commands
https://townyadvanced.github.io/eventwar.html
See here for details.
See here for details.
See here for details.